Traffic Trap is a fun and interesting traffic jam puzzle game. It is an interesting test of the player's tactical thinking, observation skills, and "patience." In a world where every car is "eager" to pass the intersection, you—the player—are the only one who keeps everything from falling into chaos.
The main goal of Traffic Trap is clear: navigate the car through the intersection without causing an accident. It sounds simple, but just one click or touch of the screen at the wrong time, and a series of accidents will happen immediately.
You do not have direct control of the vehicle—you can only change the direction or allow the car to turn by tapping on the car at the right time, and all cars run in the direction of the arrow on the roof.
Unlike traffic control games with clear red-green lights, Traffic Trap operates on a “hidden priority” system based on the order of appearance and direction. The car on the left can go first if the car on the right signals a left turn, and vice versa. Players need to observe this hidden rule to make the right decision without direct instructions from the game.
If you allow too many cars to enter an intersection without calculating properly, the game can fall into a “deadlock” state—a chain jam where no car can escape. This is a new element that makes you think not only quickly but also far-sightedly, like a real infrastructure manager.
Although there are no traditional traffic lights, many levels will have “traffic light simulation” waiting lines, where cars will stop for 1–2 seconds. Taking advantage of the moment when the car stops temporarily to clear the other traffic is an important tactic that not all new players pay attention to.
Traffic Trap is a game that confuses you not because of the graphics or the number of cars, but because the simplicity in the controls hides the complexity in the strategy. One wrong touch—game over. But that's what creates the feeling of excitement, tension, and extreme satisfaction when you clear the entire intersection without a single car colliding.